Career football GM simulation · Plays in your browser

Take over in 1966.
Build a dynasty
that lasts 60 years.

Run a real franchise from Super Bowl I to today. Live through the merger, every expansion and every real draft class. You make every call. Every snap gets played.

Become a beta tester
GOATsYour QB ranked against Bradshaw, Unitas and every real legend
GOATs screen ranking the greatest quarterbacks and running backs, real and simulated
60
Years of real history
32
Teams
60
Real draft classes, 1967 to 2026
ALL
Snaps simulated, play by play
The flagship start

History shows up on schedule.

It starts in 1966. 9 AFL clubs. 15 NFL clubs. One league. 40 man rosters, 14 games, ties and kickoffs from the 40. Then you play on. New clubs arrive through expansion drafts. The real draft class shows up every April.

1966
24 clubs. Super Bowl I season.
1967
New Orleans joins. First real draft class.
1968
Cincinnati joins.
1970
The merger.
1976
Seattle and Tampa Bay.
1978
16 game schedule.
1995
Carolina and Jacksonville.
1996
The Ravens.
1999
The new Browns.
2002
Houston. 32 teams.
2021
17 game schedule.
2027+
Your league. Your history.
Coaching changes after the 1994 season with expansion clubs joining
Coaching changesCoaches get fired every winter. In 1995 Carolina and Jacksonville join, and the job is yours if you want it.
1995 expansion draft with Carolina on the clock
Expansion draftEvery club leaves six players unprotected. Watch it live or run the picks yourself.
The playbook

You hold every lever.

One calendar runs the league year. Play week by week. Sim to the Super Bowl. Or sim several seasons and let your staff handle it.

Salary cap sheet
Cap

Cap and contracts

  • Base by year, bonus proration, guarantees and void years.
  • Dead money. Pre and post June 1 releases. Restructures and extensions.
  • Rookie wage scale, fifth year options, franchise and transition tags.
  • Market priced deals. Unused cap carries over, up to 15%.
Free agent board
Market

Free agency

  • Unrestricted, restricted with tenders, and exclusive rights.
  • Computer clubs bid by need, cap room and value.
  • Players pick by money, contender status and personality.
  • Every deal in the league on one Signings list.
1995 amateur draft room
April

The draft

  • Live draft room. Big board, team needs, combine numbers.
  • Your scouts' grades next to the consensus.
  • Trade up or down. The game suggests a fair package.
  • Undrafted free agency right after.
Trade Center
Deals

Trades

  • Computer clubs call you with offers. Accept, counter or turn them down.
  • Clubs trade with each other all season, so the league keeps moving.
  • Players and picks, up to three years out.
  • See what each side thinks a deal is worth, cap room after, dead money and roster count.
  • "Make it fair" builds a balanced offer.
  • "Trade for him" and "Shop him" on every player card.
Live game center with the field view
Sunday

Game day

  • Every snap played out. Line versus line. Receiver versus corner.
  • Penalties, special teams, weather, clock and timeouts.
  • Watch it live, or turn on Head Coach mode and call the plays.
  • Box score and drive chart for every game.
Game plan philosophy with offensive systems and defensive fronts
Scheme

Game planning

  • Pick your offense and defensive front. Each era has its own.
  • Scheme fit grades. New systems take time to install.
  • A weekly plan with a scouting report on the next opponent.
  • Get a staff recommendation, or let them run it.
Finances and stadium screen with ticket prices and stadium projects
Owner's box

Finances and stadium

  • Set ticket and luxury suite prices, or let your staff price to sell out.
  • Pick concession and parking prices, from bargain to gouging. Push too far and fans get annoyed.
  • Track fan interest, crowds, revenue, profit and cash in the bank.
  • Renovate, add seats and suites, upgrade concessions, or build a new stadium with the public covering part of the bill.
  • Compare every club's stadium, crowd, revenue and bank around the league.
Your league, real history

Chase the real legends.

The record book merges real NFL history with your league. Your quarterback chases the real career passing record. Your back chases the real rushing touchdown mark.

The real Hall of Fame keeps going with your league's own classes. Up to six a year. Vote percentages. A seniors committee. And a Hall of Very Good for the ones who fell short.

Passing Rushing Receiving Defense Kicking Punting average Punts inside the 20 Total points
RECORD BOOK
Record book all time passing yards with real and simulated quarterbacks
HALL OF FAME VOTE
Hall of Fame class of 1995 vote with ballot counts and percentages
Trophy case for every franchise. Titles, playoff trips, best and worst seasons.
Every title game box score in league history. Awards, greatest seasons, transaction log.
Ways to start

Pick your year. Pick your team.

Five starts. Rosters, rules, schedules and payroll limits match the season you choose.

Flagship · Admit one
1966
24 CLUBS · 40 MAN ROSTERS · 14 GAMES · TIES

The Super Bowl I season as one league. 9 AFL clubs in the American Conference. 15 NFL clubs in the National. Live through the merger, every expansion draft, every rule change and every real draft class from 1967 to 2026.

1978
28 TEAMS · FIRST 16 GAME SEASON

The Baltimore Colts. The Oakland Raiders. The St. Louis Cardinals. The Houston Oilers. Real draft classes from 1980 on.

1989
28 TEAMS

That year's rosters, schedule and rules. Real draft classes from 1990 on.

2026
32 TEAMS · TODAY

Current rosters, depth charts, contracts and schedule. Career stats back to 2005.

FICTIONAL
32 INVENTED FRANCHISES

Generated players. No real data. Your league from scratch.

New league screen with five starts and every 1966 club
New leaguePick a start, pick a club, name your coach. The 1966 board shows all 24 clubs.
For the GM in you

Text first. Numbers first.

You grew up on text football sims. You care about the 53 man roster, the cap sheet and draft night. Not graphics. This game is built for you.

1ST DOWN

Every snap simulated

No shortcut results. Every game is played out play by play.

2ND DOWN

Same seed, same result

Replay any game, draft or season exactly.

3RD DOWN

Rules match the era

Budgets before 1994. The real cap after. Rosters, playoffs and playbooks follow the timeline.

4TH DOWN

Seasons in seconds

It runs on your computer. A 60 year save stays quick and small.

Film session

FAQ

Do I need to download anything?

No. Open the link, pick a start, pick a team and play. Built for a desktop browser.

How do saves work?

The game autosaves after every step. Run several leagues side by side and load any from the start screen.

Can I play with friends?

It is single player today. No online leagues yet. Each friend can get a private link to their own game and saves.

Where does the data come from?

Current rosters, contracts and stats come from nflverse, an open NFL data project. Historical stats and records come from Pro Football Reference and published all time leader lists. Draft classes are the real ones.

How realistic is the sim?

The engine is covered by automated tests, including every cap and contract rule. A validation run checks simulated scoring, completion rate, sacks and turnovers against real NFL ranges.

Is this an official NFL product?

No. It has no NFL license and is not endorsed by the NFL or any team. Real names and history come from public data.

War Room Football
You're on the clock

Your dynasty
starts now.

Take over in 1966 or run a 2026 team today.

Become a beta tester

We never sell your info. We won't spam you. We only use it to send your login details.

WAR ROOM FOOTBALL Not affiliated with or endorsed by the NFL, the NFL Players Association or any team. Names are used for identification only.